PotentialTD-v0.0.3 General Update
PotentialTD has been Updated!
Update v0.0.3
General Update
- Added - Tile Controller GUI
- Added - Entity Controller GUI
- Added - Correct Controller Appearance based on current unit° selection
- Fixed - Tilling System Changed to a hybrid GameObject-Grid System.
- Fixed - Adapted most of the functionality so far and cleaned up the core scripts for the System.
The Entities will remain deactivated for the time being until the main tile system is complete and a core template of all important functionalities has been created.
(this means for probably about 2 to 4 more updates)
There are still plenty of code-logic bugs I'm facing which I've fixed in alternative ways for the time being, but unless I find the optimal way to fix them, the updates will always take a bit longer compared to what they normally would.
Should also be noted that in the past 3 weeks I've tried using bunch of various systems for the Tilling and Entities so deciding to go for the current one was a rough choice, I will expand the functionality of the current systems at some point much later on so I can finally add the desired goal of looks and functionality that was there in the first place
unit° = Any possible thing in the game such as a Tile a Tile map, an Entity, a random Game Object, etc
Comming up next: Tile & Controller Update
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PotentialTD
(To be) A small RTS TD
Status | In development |
Author | dimitriosxmi |
Genre | Strategy, Simulation |
Tags | 2D, Pixel Art, Real time strategy, Singleplayer, six-colors, Top-Down, Unity |
Languages | English |
More posts
- PotentialTD DevLog #3 - Tile & Controller 2/2 ++Jun 17, 2020
- PotentialTD DevLog #2 - Tile & Controller Update 1/2Jun 06, 2020
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