PotentialTD-v0.0.3 General Update


PotentialTD has been Updated!

Update v0.0.3

General Update
  • Added - Tile Controller GUI
  • Added - Entity Controller GUI
  • Added - Correct Controller Appearance based on current unit° selection
  • Fixed - Tilling System Changed to a hybrid GameObject-Grid System.
  • Fixed - Adapted most of the functionality so far and cleaned up the core scripts for the System.

PotentialTD-v0.0.3

Peak into the new GUI Elements

The Entities will remain deactivated for the time being until the main tile system is complete and a core template of all important functionalities has been created.
(this means for probably about 2 to 4 more updates)

There are still plenty of code-logic bugs I'm facing which I've fixed in alternative ways for the time being, but unless I find the optimal way to fix them, the updates will always take a bit longer compared to what they normally would.

Should also be noted that in the past 3 weeks I've tried using bunch of various systems for the Tilling and Entities so deciding to go for the current one was a rough choice, I will expand the functionality of the current systems at some point much later on so I can finally add the desired goal of looks and functionality that was there in the first place

unit° = Any possible thing in the game such as a Tile a Tile map, an Entity, a random Game Object, etc




Comming up next: Tile & Controller Update

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